These days we assume that everyone has an implicit, but boring, 'typical equipment' ability subsumed into their keywords, and the only people who need an ebility given over to equipment have something very special. An edge of ^3 was neevr worth the electrons it took to record.
On Tue, Dec 29, 2009 at 3:43 PM, Viktor Haag <viktor.haag_at_...> wrote:
> I believe that's a hold-over from the first edition of the game (Hero
> Wars):
> it was called an asset, or advantage, or edge, or something similar. That
> particular mechanic got shaved off for HeroQuest and HQv2, as far as I
> know.
> You can probably ignore it, and make a mental note that whoever carries The
> Big Spear gets to list it under their abilities as an equipment ability and
> can augment with it under appropriate situations (where they might not be
> able to augment with a mundane weapon because it'd be considered part of
> their standard "Use A Spear" ability).
>
> Rules experts can please feel free to correct or clarify -- this is only my
> dim understanding of the matter.
>
> v.
>
> 2009/12/29 Hal Bowman <hal_bowman1_at_...>
>
> > ....in the HQ1? rules. That is, on the Issaries web site there are some
> > downloadable scenarios (Gringles, Flying Trollin, etc.) with stats. Not
> sure
> > which iteration of the rules they are.
> >
> > The stat notation I don't understand looks like: Big Spear ^3 What
> does
> > the ^3 mean?
> >
>
>
>
>
>
>
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