Gear differences between the PCs and their resistance values, in my opinion, should be bundled into the Pass/Fail cycle and not be made a modifier of that value. In other words, if there is a significant situational bonus for Iron plate against the bronze swords of your foes, then these foes should be describes as exceptionally skilled so the resistance value matches the expected Pass/Fail value.
But I can see how that would work when the heroes make specific plans to counter a known obstacle, such as seeking out iron weapons before raiding trolls or elves.
On Fri, Jan 8, 2010 at 10:26 AM, Nikodemus Siivola < nikodemus_at_...> wrote:
>
>
> 2010/1/8 L C <lightcastle_at_... <lightcastle%40gmail.com>>:
>
> > Nikodemus Siivola wrote:
> >>
> >>
> >> Semi-unrelatedly: my general preference is to handle weapons and armor
> >> as situational advantages.
> >>
> > That's the official rule, no?
>
> Not quite.
>
> P. 55: "HeroQuest models arms and armor like it does everything else:
> any piece of gear, if sufficiently important to even mention, is
> treated as an ability you use to solve problems."
>
> P. 56: "You can also create separate abilities around your gear: you
> could have a Knightly Combat ability of 18, and a Gleaming
> Armor of 16. You could then use Gleaming Armor to try to
> augment Knightly Combat before wading into battle."
>
> The text, as I read it, suggests giving modifiers for (1) using
> equipment badly matched to the ability like a knight without his
> armor, and (2) genre-motivated class superiority like iron-using Sea
> People vs bronze-using Hittites.
>
> That said, I don't see any problem with RAW here -- I just find it
> easier to look at contestants, and assign a modifier based on superior
> weaponry/position/whatever. People can still take equipment as
> abilities, but that tends to represents exceptional stuff and things
> with special story significance: not "Sturdy Axe" or "Gleaming Armor",
> but "Axe of Grimhawk", etc.
>
> Situational superior weaponry is less narrative oriented than HQ2 for
> the most part.
>
> Cheers,
>
> -- Nikodemus
>
>
>
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