Re: Genre rules

From: Undead Trout <undead.trout_at_...>
Date: Fri, 15 Jan 2010 13:34:56 -0500


David Dunham wrote:

> (BTW, my Anadikki game was intended to be generational, so I added a
> few Pendragon-like rules to HQ. As it happened, these rules ended up
> generating huge amounts of campaign fun, thanks to how the players
> interpreted a few die rolls.)
>

Hopefully we'll be seeing a write-up of these generational rules, at some point in the near future? :)

-- 
Undead Trout  --  undead.trout_at_...
~ Always Something Fishy Going On™ ~

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