> (BTW, my Anadikki game was intended to be generational, so I added a
> few Pendragon-like rules to HQ. As it happened, these rules ended up
> generating huge amounts of campaign fun, thanks to how the players
> interpreted a few die rolls.)
>
Hopefully we'll be seeing a write-up of these generational rules, at some point in the near future? :)
-- Undead Trout -- undead.trout_at_... ~ Always Something Fishy Going On™ ~
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