Re: Ditching the difficulty increase rule?

From: David Dunham <david_at_...>
Date: Mon, 1 Feb 2010 18:08:18 -0800


Adam

>Have others taken this rule out of their games? What long term
>effects will this have?

To add to what others have already said:

Our group tested this in a moderate-length campaign, and it worked pretty well.

The long term effect is that the game is more fun. Players aren't walking all over opposition at the end of the game. Instead, they are dealing with more significant plot obstacles.

Of course, you are always free to come up with another means of adjusting the difficulty of tasks players roll for, in order to keep the game fun and challenging. If you aren't running a long series, you probably don't need to worry at all.

We know from experience that NOT adjusting difficulty soon causes problems in a long-running HQ1 campaign. So I would never recommend its totally fixed approach to resistance.

-- 

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html

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