Ashley Munday wrote:
>
> The OP says he doesn't want a debate and finds using the rules
> difficult to use despite never actually playing them, I'll post this
> 'cause other people might find it handy:
>
> "OK. What about the same story, but instead of bows, spears, and
> daggers, it is Stunners, Ganglia Zappers, and Plasma Blasters? These
> things are fake. No one has the knowledge for assigning relative
> difficulties or credibility tests and no one can look it up. It has to
> be stat'ed out, at least in basic terms, by the GM."
>
> What genre are you playing? If it's Space Opera the credibility test
> is could Han Solo do it? If you don't know watch more Star Wars or
> read more E.E. Smith. Not a lot of need to stat out weapons.
>
It depends what you mean by 'stat out'. I would suggest that, in most
sci-fi settings, it would make sense to define what the weapons (and
other technology, for that matter) do in at least broad terms. The
players have to have a common frame of reference, or they might have
quite different ideas about what a "plasma blaster" actually is. This is
the sort of thing that a Genre Pack should be covering. It doesn't
necessarily need to state the range of a plasma blaster (or whatever) in
metres, but at least some sort of idea is a good thing, IMO.
--
Trotsky
Gamer and Skeptic
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Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/