Remember, find out what their goal is: presumably it's to kill the guard AND get in undetected. THAT's the goal that's governed or modified by pass/fail cycles.
On Tue, Feb 16, 2010 at 3:14 PM, roadsgoeveron <daveolloyd_at_...> wrote:
>
>
> Hi!
>
> Out of curiosity, what if it is the reverse:
>
> Player 1: How far is guard?
> GM: What are you thinking?
> Player 1: I want to throw my knife at him.
> GM: (Hmmm, I don't want this to be too easy, so I'll call it a hard
> resistance).
> GM: He's about 20 paces away, a difficult knife throw, but not impossible.
> Player 2: Okay, I pull out my bow, which makes it much easier, right?
> GM: (Darn, time to fudge some dice rolls again . . .).
>
> Thanks,
> David.
>
>
-- _______________________________ Pete Darby http://pete_darby.livejournal.com
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