Re: Re: new guy

From: Nick Eden <nick_at_...>
Date: Sat, 20 Nov 2010 09:04:33 +0000


As a context, same as any other contest. The abilities involved wouldn't be the same as a context to grow the prize marrow at the village fete, but the mechanics would be the ame.

On Sat, Nov 20, 2010 at 6:45 AM, Emmanuel Kanter <emi.kanter_at_...>wrote:

> How would you run a mass combat, or an army combat, in HQ2?
>
> I think there are examples in the book, but they might be a bit too
> narrativistic for me to feel I'm doing the right thing. I like military
> fiction and it always sound true.
>
> Emi
>
> On Fri, Nov 19, 2010 at 9:10 PM, Santo Sengupta <aumshantih_at_...
> >wrote:
>
> >
> >
> > Namaste:
> > It is a supplement for HQ1, though much of it could be ported over to HQ2
> > without difficulty.
> >
> > Mass Combat hasn't been handled explicitly in HQ.. there are probably
> some
> > better tables and charts in HQ1 that could be adapted to it.
> >
> > You can also check this out:
> > http://www.lightofaction.com/
> > Which has a lot of neat stuff on about Gloranthan wargaming.
> >
> >
> > -Santo
> > aum shanti shanti shantih.
> > "The world is like the impression left by the telling of a story." - from
> > the Yoga Vāsiṣṭha
> >
> > On Fri, Nov 19, 2010 at 5:00 PM, Emmanuel Kanter <emi.kanter_at_...
> <emi.kanter%40gmail.com>
> > >wrote:
> >
> >
> > >
> > >
> > > Is this HQ2? I am not aware of this book...
> > >
> > > I still didn't even finish the book (ok, I read it before, but didn't
> > play,
> > > so I forgot most of it...) - Does it cover mass combat?
> > >
> > > This are the three things I'm interested the most in a good RPG system
> -
> > > Lovecraftianism, Magic and Mass Combat. I don't know why. But I'm
> > guessing
> > > this one's gonna tackle everything
> > >
> > > On Fri, Nov 19, 2010 at 7:01 PM, Santo Sengupta <aumshantih_at_...
> <aumshantih%40gmail.com>
> > <aumshantih%40gmail.com>
> >
> > > >wrote:
> > >
> > >
> > > >
> > > >
> > > > Namaste:
> > > > You could also use a variant of the "Illumination" rules contained in
> > the
> > > > Imperial Lunar Handbook 2 to handle Sanity.
> > > >
> > > > Confrontations with terrible things would increase your Mythos.. but
> > > > failures would lead to debilitating "Occlusions"/Insanties. You'd
> > > probably
> > > > want some point where Occlusions made you unplayable..
> > > >
> > > > -Santo
> > > > aum shanti shanti shantih.
> > > > "The world is like the impression left by the telling of a story." -
> > from
> > > > the Yoga Vāsiṣṭha
> > > >
> > > > On Fri, Nov 19, 2010 at 3:32 PM, Ashley Munday <
> > aescleal_at_... <aescleal%40btinternet.com><aescleal%
> > 40btinternet.com>
> > > <aescleal%40btinternet.com>
> >
> > >
> > > > >wrote:
> > > >
> > > >
> > > > >
> > > > >
> > > > > Hi,
> > > > >
> > > > > I've used HQ2 for Lovecraftian style cosmic horror games and sanity
> > > loss
> > > > > was
> > > > > just another type of "consequence of failure."
> > > > >
> > > > > No idea what Aklo is so I can't comment.
> > > > >
> > > > > Cheers,
> > > > >
> > > > > Ash
> > > > >
> > > > >
> > > > > ----- Original Message ----
> > > > > From: Emmanuel Kanter <emi.kanter_at_gmail.com <emi.kanter%
> 40gmail.com><emi.kanter%
> > 40gmail.com><emi.kanter%
> > > 40gmail.com><emi.kanter%
> > > > 40gmail.com>>
> > > > > To: HeroQuest-rules_at_yahoogroups.com<HeroQuest-rules%
> 40yahoogroups.com>
> > <HeroQuest-rules%40yahoogroups.com><HeroQuest-rules%
> > > 40yahoogroups.com><HeroQuest-rules%
> > > > 40yahoogroups.com>
> > > > > Sent: Thursday, 18 November, 2010 10:10:32
> > > > > Subject: Re: Re: new guy
> > > > >
> > > > > That's actually the reason for the nickname. I was about 14, and my
> > IRC
> > > > > nick
> > > > > was Cthulhu. Nobody knew how to pronounce it, and /kay-tee/,
> > > /chuchulhu/
> > > > > and
> > > > > other variations were the norm.
> > > > >
> > > > > Oh well, I am but a mere cultist.
> > > > >
> > > > > By the way, anybody ever run lovecraftian/call of cthulhu games on
> > HQ2?
> > > > How
> > > > > would you manage Aklo and Sanity?
> > > > >
> > > > > Emi
> > > > >
> > > > > On Thu, Nov 18, 2010 at 2:57 AM, Jeff <richaje_at_...<richaje%
> 40gmail.com>
> > <richaje%40gmail.com>
> > > <richaje%40gmail.com>
> >
> > > > <richaje%40gmail.com>>
> > >
> > > >
> > > > > wrote:
> > > > >
> > > > > >
> > > > > >
> > > > > > Or some sort of Chuchulhu monster!
> > > > > >
> > > > > > Jeff
> > > > > >
> > > > > >
> > > > > > --- In HeroQuest-rules_at_yahoogroups.com<HeroQuest-rules%
> 40yahoogroups.com>
> > <HeroQuest-rules%40yahoogroups.com>
> > > <HeroQuest-rules%40yahoogroups.com>
> > > > <HeroQuest-rules%40yahoogroups.com><HeroQuest-rules%
> > >
> > > >
> > > > > 40yahoogroups.com>,
> > > > > > "chuchulhu" <emi.kanter_at_...> wrote:
> > > > > > >
> > > > > > > Hey guys
> > > > > > >
> > > > > > > This is Emmanuel, I'm a HQ2 fan from Brazil. I'm hoping to
> learn
> > > more
> > > > > > uses to this great ruleset in here.
> > > > > > >
> > > > > > > So, am I human or am I human?
> > > > > > >
> > > > > > > Emi
> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
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> > > > >
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> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > >
> > > [Non-text portions of this message have been removed]
> > >
> > >
> > >
> >
> > [Non-text portions of this message have been removed]
> >
> >
> >
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