Re: Heroquest combat question (With long sample fight included)

From: sladehq <johndevil44_at_...>
Date: Wed, 12 Jan 2011 06:11:49 -0000


Thank you for the help, everything is starting to make sense the more I adjust my thinking to this style of gaming. I wish I found a game like this when I first started running games; it is such a relief not to flip pages to see how far a PC can jump with his Jump Skill, or have to design encounters around a character level. Last night I mined some of my old game books for descriptions on races and classes to turn into keywords for a future game.

I am really enjoying this system.

John

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