Thanks for the reply Gavin, very helpful. If you read 3 again, you'll see we agreed. :)
>
> >>
> 1. Page 10 talks about Keywords as Packages. It says that the abilities in a
> package can be boosted together during character creation, but have to be
> increased separately after. On page 20 though, when talking about Keywords as
> Packages, it says they are boosted during character creation and in character
> improvement together. Which is correct?
> >>
>
> The book gives you two alternatives to work with. Either you allow the boosting
> of keywords: in which case all the abilities within the keyword improve or you
> don't allow the boosting of keywords: each ability has to be boosted separately.
>
> Either way during character creation you can use development points to boost
> keywords.
>
> >>
> 2. Page 57 talks about Improving Your Character. The text reads, "To raise an
> ability by 2 points at once costs 3 times the cost of raising it by 1 point,
> etc." This reads kind of odd to me, but I think it presented this way for
> abilities the GM decides costs more than 1 HP to raise per point. So a regular
> ability might cost:
>
> 1 point increase - 1 HP
> 2 point increase - 3 HP
> 3 point increase - 6 HP
> 4 point increase - 10 HP
>
> For a super ability that costs 3 points base, it would be:
>
> 1 point increase - 3 HP
> 2 point increase - 9 HP
> 3 point increase - 18 HP
> 4 point increase - 30 HP
>
> Am I thinking of this right?
> >>
>
> That matches my thinking :-))
>
> >>
> 3. Page 57 talks about Improving Keywords and says that if you're using the
> umbrella approach, "...multiply the costs of raising abilities by 2 if you want
> to raise a keyword by more than 1 point at a time."
>
> I don't understand how this interfaces with the rules for increasing abilities
> referenced above. Like, say I want to raise a keyword by 2 points at one time.
> I'm assuming the cost would be 12 (2 base X 3 multiplier for 2 point increase at
>
> a time X 2 multiplier for increasing a keyword more than 1 point a time). Is
> that right?
> >>
>
> I don't see it that way, you are multiplying the cost by 2 twice. Keywords cost
> a base of 2 and then you apply the multiplier for the number of points you want
> to raise.
>
> 1 pt = 2 HP
> 2 pts = 6 HP
> 3 pts = 12 HP
> 4 pts = 20 HP
>
> >>
> 4. Page 62 says that certain relationships with supporting characters act as
> flaws. Do these count as flaws like described on page 14 (and count against the
> total number)? Do they have a rating then that describes how this "flaw" is used
>
> against the player?
> >>
>
> I think that all it means is that a positive ability can be used as a flaw. The
> benefits of having a relationship area usually more than the penalties. I have
> used many skills as flaws if the occasion demanded. A hero who is a superb
> swordsman could have his swordsmanship as a penalty if he was trying to pass off
> as an untrained peasant. They will have different ways of moving etc that a
> knowledgeable person could spot.
>
> >>
> I know this is quite a first post, but I couldn't find any collected FAQ or
> errata on the web on this list. Thanks in advance for any feedback.
>
> Nick
> >>
>
> No problems :-))
>
> Gavain
>