Well my HeroQuest campaign (with a smattering of HQ1 and no trace of HQ2) happily potters along with character skills in the low W5's, after 316 sessions. And a tradition of multiple augments. They just aren't fighting monsters any more, but other heroes or are off on the hero (or even god) planes, or being major players in politics. One real challenge for the players is the sense of the fragility of reality - that if they get too carried away important things start to break or gifts get given.
Returning to the topic, HQ2 relativity in skills I found a barrier to even completing reading the book, it's so against how I want to run games, in much the same way making runes the only important thing and moving away from the gods being defined by their stories made me give up on Sartar KoH, it was so against what attracted me to HeroQuest/Thunder Rebels/Storm Tribes.
-- Kevin Blackburn Kevin_at_...
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