Eep. Type cast.
First played RuneQuest what, circa 1981 - full painted cover version, for a few years. Probably the first game I GM'ed at all competently.
Went off playing other things, including a lot of home brew
Came to HeroWars 24th June 2000 (always do writeups of your games, a lesson I eventually learned). Still playing that campaign (indeed, two of the players were in the original RQ game, but an entirely different campaign).
Never adopted that much of HQ1 - nothing wrong with it, would perhaps have preferred it, just some of the world changes would have mashed the character concepts (e.g. shamans).
>If we think back, we have been doing relative difficulties at times,
>since the earliest days. It’s been part of the GM’s craft. At
>least, it was done during scenario prep.
Yes, but I suppose my position is I like to come to those from the point where I know in principle I could revert to actual concrete numbers either to set the scene in my head, or because I seem to be misreading player expectations and want to check.
-- Kevin Blackburn Kevin_at_...
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