Not my experience at all. My players are all over the map. One hoards, another bumps her runes, another spends it raising breakout abilities.
> also guessing this could cause things to break down real fast if you've
> got mini-maxers or other forms of power-gamers.
Nor that. The mini-maxers I have dealt with have either come up with a strategy involving boosting keywords or runes as high as possible during character creation and then raising the more efficient breakout abilities during play OR they mini-max to the setting (building up networks of allies, secrets, cows, whatever).
> There's also issues with players who project their character as much
> more powerful than the underlying numbers would show - its not even
> deceitful, especially not when boasting is an Orlanthi trait. But for
> the GM its an issue - they may set the relative difficulty from the
> boast rather than the numbers.
In HQ2 character sheets rarely have more abilities listed than can be put on a 3x5 index card. As a GM I usually have a very good idea what a specific hero is good at.
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