This isn't one of HQ2's strengths, as it instead splits multiple character goals into various two character conflicts. This necessitates cross conflict assist rules, which feel less suited to the overall arena of the conflict.
You gain the clarity of discrete conflicts, but you loose an overall idea of the conflict being a multifacited whole and a form of Conflict Resolution in and of itself. This narrower focus is often smoothed over in the narrative in HQ2 if the GM or players want to express a wider perspective, but it isn't handled in the system very smoothly.
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