Re: Pass-Fail Cycle with Assisting Characters

From: orlanthumathi <anti.spam_at_...>
Date: Sat, 15 Oct 2011 06:54:11 -0000

Hi,
Glad to here you are giving the game a spin.  

I am interested that you have apparently chosen to use multiple pass/fail cycles rather than one for the group. I have never done this myself, always having used the group as a guide. I could imagine having separate cycles if the game had distributed characters mainly acting independently but it feels too much work for party play.

Have you found it manageable and more importantly does it seem to help to have more than one cycle? I guess you may not have a clear idea for a few sessions but I am intrigued to know how it works out.

When I use p/f which isn't every game, I also tend to be a little fuzzy with the cycle, focusing mainly on the primary conflict in any one scene and any lesser rolls are usually independent and neither inform nor are themselves informed by the cycle.

I would even ignore lesser scenes if the conflicts never felt grabby or engaging to anyone. My guide is how would we remember this in a few weeks when the details fade.

I feel the key is not to fall into the trap of over thinking what the resistance should be right now and instead try and gauge the overall flow. But you seem to have that part down. Another trap can be to try and use the p/f to impose a predetermined structure rather than let one emerge naturally.

Jamie

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