Re: Starships and Lifepods

From: David Dunham <david_at_...>
Date: Fri, 25 Nov 2011 12:35:24 -0800


On 22 Nov 2011, at 10:40, Bo Whitten wrote:

> I ran across this and it got me wondering... How does combat between very large and small things work... To use familiar turf I will use a Star Wars example: between the Falcon and a Star Destroyer.

One way of looking at it is that both of these ARE the same scale -- they're both starships. I'd lean towards something more like the Diaspora game, and say that people are one scale and ships another. They don't usually interact, but if they do, it's as an augment.

For example, a starship captain is trying to pick up a date at a cantina. The Winsome Rogue keyword would be fine, but it could be augmented by Merchant Ship.

In another situation, the fully-statted Millenium Falcon (Merchant Ship 5W, Smuggler Enhancements +2, Maneuverable +3, etc.) is fleeing, and would use Maneuverable, augmented by the pilot.

David Dunham
Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html

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