Re: [HeroQuest-Rules] WoD conversion

From: Bo <lorgryt_at_...>
Date: Wed, 21 Nov 2012 06:17:15 -0800


I had subsumed Rage into Breed as it is an obvious and universal Flaw of all Garou. Like I said, if you know the WW system it flows fairly easy.

Bo

(PS: Happy Thanksgiving Day to all of you in the US.)

On 11/21/2012 3:01 AM, Nick Eden wrote:
>
> I think for Werewolf you'd probably also need to add Rage as a flaw as
> well. There might even need to be some additional gloss to link use of
> any special abilities to resisting being overcome by your Rage. A long
> time since I read any Werewolf games and I've never actually played it
> so that's about the limits of my constructive comments.
>
> Hell, for all I know, in New World of Darkness, rage may no longer be
> a factor. They seemed to take all the interesting stuff out of Mage
> for the new edition.
>
> On 21 November 2012 01:47, Bo <lorgryt_at_...
> <mailto:lorgryt%40comcast.net>> wrote:
> > I started to, but realized that the basics of White Wolf Games is so
> > structured and strait forward that all you have to do (in your case) is
> > use the Breed, Tribe and Auspices as Keywords and the rest is rather
> easy.
> >
> > Bo
> >
> > On 11/20/2012 2:28 PM, Craig wrote:
> >>
> >> I was wondering if anyone on the list has tried converting WoD
> >> characters/scenarios to HQ?
> >>
> >> I am personally interested in running "Werewolf: The Apocalypse" using
> >> HQ rules.
> >>
> >> Thanks,
> >> Craig
> >>
>

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