Michael Cule gets Variant:
> RETURN OF THE SON OF HIT POINTS.
I shall take the advice of Séamus Heaney, and say nuthin', and keep
saying it... ;-) However, rapidly thereafter, Mike zips back to
top critical form (i.e., I agree with him...).
> Mystic (and other) Strikes.
>
> I would see this as an all out attack in which the attacker does not
> defend but may loose points in the ability if he fails. I don't think
> anything more complex than that is warranted.
Pretty good summary of the _existing_ rules, actually. (And hence, quite a good critique of why they're so bad...)
> Berserker Magics.
>
> The disadvantage of not being able to easily leave the state mean I
> don't think we need any more special rules for a berserker. He gets his
> edge and that's it.
Makes sense to me. I toyed with the idea of a 'multiple edge' rather than a 'flat edge' (e.g. xN stake rather than +M), to remove the perverse incentive to big low, when you have a big edge.
> Getting Augmentations from Magic.
>
> I'm against the current rules which make getting clobbered by the Gods
> is nearly as likely as getting blessed.
Indeed. Which has a simple knock-on, of course: be absurdly conservative in the size of bonus you attempt, regardless of how vital the contest is. Say what...?
> Marginal Defeat: All magical effects are -1 for the rest of the scene.
> Minor Defeat: All magical effects from this source are at -1 for the
> next week.
> Major Defeat: All magical effects from this source are unavailable until
> a ritual of purification can be performed.
> Complete Defeat: Target suffers penalty equal and opposite to the bonus
> being sought.
Not unlike the sort of thing I had in mind (and which I may have posted earlier). Though I'd definitely make the size of the penalty contingent on the size of the bonus being sought. I considered:
Marg.: -N to augmenting ability for rest of the episode Minor: -2N, ditto. Major: -3N, " Comp.: -4N, "
or:
Marg.: -N to augmenting ability for rest of the scene Minor: -N to augmenting ability for rest of the episode Major: -N to augmenting ability for rest of the season (or year, to taste). Comp.: -N to augmenting ability, permanently
where N is the level of augment attempted. Or some permutation thereof.
Cheers,
Alex.
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