> >Seven of Nine has a high rating in her Borg Technology
> >skill. She can use it to enhance the deflectors to
> >ward off the strange beam weapons used by the new aliens
> >of the week, or to locate a Borg ship, or even (on one
> >quickly forgotten occasion) to raise Neelix from the dead.
>This Is Not A Good Thing.
>Or, to be precise, the first two are good, the last is bad.
I wouldn't have allowed it if I were that episode's GM. :-) (But then, as someone who writes for the Star Trek RPG, I often find myself shouting at the screen when new episodes of Voyager do things like that.)
I cited the Neelix thing as an extreme example to make my point clear.
But then I can see that in certain situations a GM might want to allow a player to stretch an ability, especially on a one-time basis, in order to avert a conclusion that nobody in the group would like.
I agree that in most cases it's bad to allow one player to step on another's schtick, but it is good to have a mechanism at hand when the general rule is better off bent.
Take care >>> Robin
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