> >Yes, but there's an equally big difference between "Here's how
> >to use your character's magic" and "Here's one way to use your
> >character's magic".
>
> True, but I have at least one player who, as a GM, is very literal,
> strict-minded, and belligerent.
<snip>
> It is players/refs like this that make me glad that Hero Wars has *no* feat
> descriptions (except Berserk). It's the only way to break this attitude.
So you have a player that is a twit. And this is valid reason to write no interpretations for the feats into the game. Talk about defining a narrow market...
-Adept
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