I think its not really something readily quantified. Such modifiers are situational and are pretty much dependant on a mxiture of *what* the enviroment is and what the hero is trying to do.
And no, dividing the RQ values doesn't really work that well. I
would
suggest working out something from scratch rather than trying to
replicate RQ verbatim in the guise of HW.
Realism *is* fine, but I think it should be done within its own framework.
> 2) Any examples of sorcerer keyword or narratives? Any
> thoughts on grimoires for Rokari or other Western
> churches?
Not yet. But its pretty easy to extrapolate them from the Black
Horse
keywords.
Jeff
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