sidekick vs. companion

From: Douglas Seay <douglas.seay_at_...>
Date: Wed, 27 Dec 2000 08:05:11 -0500


Wulf Corbett <wulfc_at_...> wrote:
>

> Trouble is, how to achieve a bit of balance...
> Admittedly, HW isn't about balanced character creation, with points &
> limits, but still, why would anyone create a named Follower when they
> could have a full Companion? Initially, it's the same as Initiate vs
> Devotee, why be an Initiate when you can be a Devotee? Answer, time &
> responsibility. Likewise a Companion should be more personal, more
> emotionally involved, and more valuable. Like in the WB&RM/DP
> boardgame, when a SuperHero's Best Friend gets killed, the S-H goes
> ballistic and hunts down his friend's killers.

Are your companions self-replacing the way followers are? Is part of the incentive to treat a companion well that any HPs spent on the companion are lost if the companion dies? While I don't know if this answers your balance question, it would be a major difference between a 2 word and a 25 word follower.

-- 
Douglas Seay               Senior Software Engineer   +1 (919) 405-4702
douglas.seay_at_...   Marconi Communications     RTP, NC, USA

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