Wulf Corbett <wulfc_at_...> wrote:
>
> Trouble is, how to achieve a bit of balance...
> Admittedly, HW isn't about balanced character creation, with points &
> limits, but still, why would anyone create a named Follower when they
> could have a full Companion? Initially, it's the same as Initiate vs
> Devotee, why be an Initiate when you can be a Devotee? Answer, time &
> responsibility. Likewise a Companion should be more personal, more
> emotionally involved, and more valuable. Like in the WB&RM/DP
> boardgame, when a SuperHero's Best Friend gets killed, the S-H goes
> ballistic and hunts down his friend's killers.
Are your companions self-replacing the way followers are? Is part of
the incentive to treat a companion well that any HPs spent on the
companion are lost if the companion dies? While I don't know if this
answers your balance question, it would be a major difference between a
2 word and a 25 word follower.
--
Douglas Seay Senior Software Engineer +1 (919) 405-4702
douglas.seay_at_... Marconi Communications RTP, NC, USA