Thank you David. Clear and concise.
- David Dunham <david_at_...> wrote:
> Bryan
>
> > 1) Initiate vs Devotee--If I am an Initiate of
> Humakt.
> > do I have access to ALL feats listed under the
> > affinities? And, these are with a -3 improve
> penelty?
>
> yes.
>
> > If during the game I thought of a new feat, could
> I
> > use it with a greater penelty? If so, what?
>
> yes; I would typically make the total penalty -5.
>
> > Would I have to use one HP to keep the feat at the
> > sessions end?
>
> yes (though initiates don't learn feats).
>
> > 2) If each player gets one HP at the beginning of
> a
> > session, can it be used or saved?
>
> yes, either.
>
> > If used prior to
> > play, would it automatically be considered
> > unrelated--say if I tried to aquire a new feat.
>
> If it's prior to play, it's not in play. (I would
> let someone use it
> against last session's play.)
>
> > I can always use that HP during the game to aquire
> a
> > skill.feat/spell etc. Right?
>
> That or any other hero point.
>
> > If I augment my spear and shield with a physical
> > skill, such as STRONG, would the bonus be an edge
> or
> > amodification of the TN.
>
> Depends on how you describe it; edge makes the most
> sense.
>
> > If used as an edge, then
> > would that simply be added to any weapon edge for
> the
> > length of the encounter?
>
> Since you'd augment Close Combat, makes sense.
>
> > So as an Initiate of Humakt I would have Death,
> Combat
> > and Honor affinities. After each affinitiy my
> > character sheet would be blank and then during
> the
> > game I would have to improvise specific
> feat/effect
> > THAT IS LISTED UNDER THE CULT DESCRIPTION? I
> thought I
> > had at least the standard feats and just had to
> cast
> > them with a penelty.
>
> You do have the standard feats and you do cast them
> at a penalty;
> this is called improvising.
>
> > So,as an initiate I can NOT improvise a new feat
> of my
> > own creation from an infinity? Say 'throw melee
> > weapon' nder Humakt's Combat affinity?
>
> This is also called improvising. Since such a feat
> is one your
> character has never heard of, this is where I might
> use a -5 penalty.
> Then again, I might go with Peter, and say that it's
> just the normal
> -3 penalty for improvising.
>
>
> David Dunham <mailto:dunham_at_...>
> Glorantha/HW/RQ page:
> <http://www.pensee.com/dunham/glorantha.html>
> Imagination is more important than knowledge. --
> Albert Einstein
>
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