Hero Wars is not designed for rules lawyers and by definition requires
interpretation.
Trying to make them into a set of rules laws is going only to cause lot of
frustration.
No set of rules can cover every interpretation and eventuality. RuneQuest
takes a hard numerical value approach, but even that left a million
questions to be answered.
Hero Wars goes for a more open approach so that each game group can play it
the way they feel best.
Has this list develped a couple of categories of play that people fall
under so that rules can be discussed without unnecessary heat between play
styles?
For instance, even breaking groups into a "Anything goes" style and a "Only
what the books says" style might be useful.
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