Re: L Mhy Warriors

From: JEFFREY KYER <jeff.kyer_at_...>
Date: Tue, 23 Jan 2001 15:17:46 -0000

Jurors or advisors to the other, younger men -- see the 'How we live' in the sample of Thunder Rebels for ideas how this would work. But Njall or Gizur the White are perfect examples of this.

Moving right out of Orlanth to another cult entirely is a big step and can be catastrophic as one looses magic dramatcially. However in TR, there are extensive rules for painless transfer between subcults of Orlanth and his aspects. A man or woman may have many roles in life and find that they have changing spiritual needs.

A young might start with Finovan the Raider or Niskis the Lover in his youth (Orlanth Adv) and then move to the Durev the Householder (Orlanth Allfather) as he settles down into life. But when the Lunars burn his home and kill his family, he might join Yavor Lightning (Orlanth Thunderous). After the wars settle down, he becomes a goddi and joins the Thunderous cult. As he ages though, he finds more and more come to him for his good counsel and wise words and is drawn back to Orlanth Allfather and becomes a member of the Andrin Lawspeaker cult. At last, he dies but that's another story...  

> As for the non-combat character, the best soloution in HW for combat
> abilities for non-combat heroes is usually followers. Give your sage
> two or three and he should be able to survive in a fight. Those sord
> sages of legend probably had weapon wielding followers, but they
> never get mentioned by the saga writers.

Followers double plus good. Our lawspeaker has his two 'bookends' of Orlanthi warriors and while they don't boost his combat skill much, he derives a fairly large AP from them (low close combat = they are spending too much time defending him)  

> In addition the advantage of the Extended contest rules is that you
> don't need to have sword play for dice rolling drama.
>
> Ian

Hear hear! And then the lawspeaker can talk them to death. Or into paying up the weregild.

Jeff

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