Second, would the people who developed rules for the dreaded missile combat topic mind posting their ideas there? I found them very useful and downloaded several, but it might help other newbies.
On poison resistance. (This is on the pedantic side; sorry). Should we assume a default resistance of 14 (natural world), modified by Humakti geases, "tough", and similar traits? A default of 6 seems cruelly low, and forcing characters to specifically take a Poison Resistance trait seems a little tough as well. Of course any number of other traits with or without improv modifiers could work, but does anyone think that in the absence of other relevant abilities a default of 14 would unbalance the game?
Finally, I'm finding extended contest record keeping a chore; it gets confusing who has what edge, what the AP bid was and who lost how many AP to whom. So I plagiarized Oliver and made a record keeping sheet in Excel. OK to post? Should Excel/Word be avoided?
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