Re: Was Magic Fumbles Now 2 Weapons

From: Jeffrey Zahari <jeff_zahari_at_...>
Date: Wed, 28 Feb 2001 18:58:20 +1100

>Two weapon use, how do people handle this?
>One skill with an improved edge?
>Two attacks?
>One attack with -3 to opponent?
>Two weapons, what's wrong with one big one, what are you some kind of
>Lunar? :-)

I have been through a two-weapon argument in Pendragon Pass (thanks for the ideas DD), and my experience tells me that unless you can engineer a rule with "balance" (ie two-weapon use is not significantly better than one weapon), you will soon have most of your players using a weapon in each hand. Thus I give no advantages at all, making it simply an attack like any other. It is then just a visual elemnt in roleplaying.

As far as I know there is very little evidence of two-weapon use in the ancient/medieval world--the only example I can think of is Renaissance rapier-duelling (highly stylised). Fantasy fiction has other examples (eg Elric seems fond of taking a sword in each hand). I don't mind lack of "realism", but I don't like to give incentives for stepping outside a more "normal" combat style--it's an aesthetic thing.

Since I'm posting: me too on the Lunar map. Gorgeous work. Now if you fellers could please dump your jobs and get busy making us maps...

And speaking of maps--I have a B&W numbered hex-grid map I drew by hand, transcribing it hex-for-hex from the Dragon Pass board game. It shows only geographical features. Not particularly flash but looks nice and is about A2. If anyone is interested please let me know.

JZ



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