> It's one of the only way a player gets free reign with their
> creativity over a part of the setting - they get to define the cool
> magical McGuffin/special feat/esoteric knowledge themselves. And as a
> Narrator, you can get some cool stories out of it. And it even takes
> some of the burden of making everything up away from the Narrator.
Yeah ! This is something that I've always looked for in RPGs : surprises from my players.
It is a weak point (for my own taste) in HW:RiG that Narrator control of everything is so strongly encouraged ; and it is a very good point in TR that so many cool powers are handed over to the players.
Great job, guys !
Julian Lord
-- _________________________________________ ... Four happy days bring in Another moon ... but O, methinks how slow This old moon wanes !
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