>
> The issue over large is that it suggests an actual
> physical increase. If a hero raises Larg to 10W2, say, which is
about dino
> sized I think, would you say the character should be treated as
physically
> this large? I'd be a bit uncomfortable with it, although I grant
that in a
> world that operates by mythic logic that might be quite
appropriate. Anyone
> have any thoughts on representing physical abilities at this
level? For
> most action-type abilities there is no problem, I think - it only
arises
> with actual descriptive terms.
>
One option, as a house rule, is to decide that Large/Small joins
wealth as a special ability. Everyone starts with large 6. If you
mention it in your character write up you get something like large 9
(or large 4 if you mention that you are small). We already have the
rule that you can trample on anything 20 points smaller than
yourself, so this is a factor right there (large characters will not
easily be trampled except by the most exceptional of horses). Add in
a house rule that lets you use the differential in size as an
automatic bonus on any attempt to overpower, knock down, etc an
opponent and that smallish differential becomes quite useful.
As for raising large, like wealth you could only use hero points to
cement possible increases due to what happened in play.
I know this adds another exception to the elegantly simple HW rules,
but I really do think that size is one thing that needs to be treated
a little differently than other attributes, since small differences
in size are significant in physical confrontations, but we also need
to deal with big differences in size between races, and really should
have one scale for treating both.
All just IMO of course.
--Bryan