Re: Standard/house-rules resistances

From: Benedict Adamson <badamson_at_...>
Date: Fri, 04 May 2001 14:25:43 +0100


"Posselt, Theo (US - Foster City)" wrote: ...
> I realized recently that one thing that would help would be to
> have a more developed set of baseline resistances, especially for magic.
...
> So my idea
> is that you'd have the base resistance for all 'leaping' feats:
>
> Leap 10' = 16
> Leap 20' = 1w
> Leap 40' = 6w
> Each 2x = +5

But then the Narrator would have to decide the width of the river, or whatever, that people have to leap over. Next you'd need a map. Then figures to represent the map. Then equivalently detailed movement rules. Then fixed durations for turns so the movement rules work. etc.

...
> Obviously this approach isn't for everyone - it would add some more
> bookkeeping to the game.

Back to RQ3!

...
> * Do any of the GM's out there have standard resistances they use?

Minimal competence 1W.
Thane 10W.
Clan Champion/best in the Clan 10W2.
Tribal Champion/best in the Tribe 10W3.

...
> * How should resistances scale? There used to be a lot of discussion about
> whether skills are linear or geometric.
...

Logarithmic, not linear.

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