But then the Narrator would have to decide the width of the river, or whatever, that people have to leap over. Next you'd need a map. Then figures to represent the map. Then equivalently detailed movement rules. Then fixed durations for turns so the movement rules work. etc.
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> Obviously this approach isn't for everyone - it would add some more
> bookkeeping to the game.
Back to RQ3!
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> * Do any of the GM's out there have standard resistances they use?
Minimal competence 1W.
Thane 10W.
Clan Champion/best in the Clan 10W2.
Tribal Champion/best in the Tribe 10W3.
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> * How should resistances scale? There used to be a lot of discussion about
> whether skills are linear or geometric.
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Logarithmic, not linear.
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