> From: Benedict Adamson <badamson_at_...>
>Subject: Re: Re: Just a quick question
>
>Guy Hoyle wrote:
>>
>> Re: magic items for starting characters. If you do allow them, how do you
>> decide how powerful it can be? Do you let them choose, as if they were
>> assigning a score to an ability?
>...
>Yes.
>So they could have Magic Sword 13, 1W or 5W.
I also allow enchanted iron or equivalent (i.e, a permanent +^2). This is
less powerful, but saves the dice roll and unrelated action.
Thom