> From: ian_hammond_cooper_at_...
>or maybe two contests - one Close with Archer, the next Close Combat
>with archer. You could make one or the other simple to keep the
>narrative flow going though if its Close with Archer this tends to
>make charging archers fairly deadly. I would be tempted to allow
>improvising 'Advance Under Fire' from Close Combat for characters
>with a shield. In TR warriors have the Dodge Attack ability. A stack
>of Hero Points also looks useful for charging archers.
I think this comes closest to the vanilla Hero Wars solution. Second
closest is to treat closing vs. ranged combat as simple contests for x
rounds (which I found works, but can be very deadly).
>This topic has caused huge debate in the past... I've just tended to
>avoid episodes with people advancing on archers to avoid huge
>casualties.
Yes. Keeping it to close distances (one round closing) also works well.
Thom