> A lot depends not only on what abilities the target has but whether
> it would be appropriate for them to use them. Firing a missile at a
> guard from cover would not give the guard much he could use anyway. I
> can think of plenty of examples where the target would be reduced to
> a base 6 ability level. Even allowing for negative range penalties to
> the attacker this really makes ranged combat deadly when used
> intelligently. Even a skilled hero can be killed by a well placed
> arrow in the back, quite realistic really.
I'd been thinking along these lines myself.
>
>
> At times when the opponent can see you I would allow things like run,
> dodge, even hide in cover as defensive abilities. It helps to have a
> clear picture in your mind of just how the stage is set and what the
> various actors are doing.
Thanks for the input.
Gerald
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