Re: First round initiative order in group extended contests

From: ian_hammond_cooper_at_...
Date: Sat, 16 Jun 2001 12:36:41 -0000


>Bryan

>The lawspeaker might be sure that combat will result, but chooses to
make "recite precedent" his first action ("you should give way to me because I am older and wiser.") since he has it at 7W2, and close combat of 17. Unless the narator decides *immediately, before the contest starts* to assign a big penalty to the recite president skill, the lawspeaker will soon be in combat with a huge pool of AP to draw on.<

Having relied on my Talk My Way Out of Trouble 7W2 to avoid being punched in the nose in a couple of bars the real world answer is - it depends on who makes the first move. If the first thing you know is he hits you then your AP probably come from your Close Combat (and in my case you have to hope the cops are on their way), if you get angry pre-thumping glowering and name calling its probably your Talk My Way Out of Trouble vs his Brave or Drunk (with his girlfriend lending encouragement and APs with her Unmerciful To Enemies).

Despite what your mum & dad told you and your brothers, somebody nearly always is responsible for starting trouble...

Ian Cooper

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