> From: ian_hammond_cooper_at_...
>I would tend to back this - we tend to end up with 3-4 HP per session
>and, after a safety pool of at least 1-3 HP for getting out of tight
>fixes is factored in, we probably end up increasing either an
>affinity or close combat and then one or two other skills related to
>the episode. The former tend to insure survival and success from
>episode to episode, the latter to round the character.
My experience too (with two groups so far).
>individual sub-members I worry we will end up not with combat 17
>(swordhelp + 4, overbear foe + 3, lightning sword + 2, salmon leap
>+3, thunderous blow +3, shield jump +4) but with combat 17( swordhelp
>+13). The mechanics would stop encouraging players to be inventive,
Yes. I think that could be a problem.
Thom