Re: Re: Digest Number 583

From: Alex Ferguson <abf_at_...>
Date: Mon, 18 Jun 2001 14:17:48 +0100 (BST)

ian_hammond_cooper:
> So in a combat situation you will have to work hard to remove the
> swordhelp advantage. The flavor of the game changes. This applies to
> other affinities that are used to augment or provide an edge rather
> than provide a skill - the incentive is to buy up one feat.

Frankly, if one is min-maxing, I can't see why anyone would bother buying up _any_ ability that you'll be using solely as an augment. Bear in mind that the "rate of return" is 1 per 5... Really the main attraction of such feats is that one can increase them "for free" while raising some "Combat" (ugh) affinity for some _other_ purpose...

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