Absolutely.
The whole Broad Skills discussion interests me so little because when I narrate a game (not that I am at the moment) I'm simply not fussed about how skills and abilities work. Let's tell a story, enjoy our selves and the dice rolls will sort themselves out.
Improvisational modifiers are tossed out on the fly according to a table I keep in my head
Skills can be as broad or as specific as a character likes, if they fit the ability test, then use it, if they fit the ballpark of the ability then use it at a minus. Tell me what you're doing, roll the dice and lets move on. Most of us in the games I play know the simple and extended tables off by heart so it saves time on looking it up in the manual
If an NPC needs to succeed at a roll to make the story more interesting, I'll roll a dice, ignore it, if it's a critical point in the story, I'll roll a dice openly and leave it to luck to sort things out.
In Uni days I spent friday nights at the Science Fiction and Games Association arguing whether Intelligence should be a stat or not, these days I just want a system that lets me tell a story.
Hero Wars is fantasically vague. I like it that way.
Harry.
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