Re: Re: Leave it alone!!!

From: Benedict Adamson <badamson_at_...>
Date: Thu, 21 Jun 2001 13:53:39 +0100


Tim Ellis wrote:
...
> I'm all for avoiding complexity. To use hunting as an example again -
> If an episode in the adventure calls for the PC's to sneak through
> the woods to spy on their foes I'd expect the dialogue to go
> something like this

[example of using hunting to sneak]
> rather than have a list of skills which hunting can be used for, and
> at what penalty

...

Agreed. I'm all for allowing Hunter or Warrior as abilities (rather than as keywords). But, of course, it must be done in a way that neither penalizes nor rewards. And preferably in a way that is backwards compatible.

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