Re: Re: Cementing vs. learning.

From: Alex Ferguson <abf_at_...>
Date: Mon, 25 Jun 2001 18:14:17 +0100 (BST)

> From: gamartin_at_...

> > *bangs head repeatedly on keyboard* I explicitly (and by now,
> > repeatedly) said I was talking about "modelling" narrative, and
> > hence specifically, cited a game-world difference that would
> > feature in a _story_ one might wish to tell. I don't see what's
> > so hard to grasp about this point.
>
> Aha, you mean a mechanically explicit genre convention.

????

I give up.

> > > Whetehr or not something is mythically significant in a world has
> > > nbothing to do with the narrative impact of that fact in any
> given
> > > story,
> >
> > If one wants to make a "feature" of a mythic distinction in one's
> > narrative, then I have to suggest this is clearly false.
>
> So why would want the MECHANIC to enforce that level of distinction?

I don't want the mechanic to _enforce_ anything. I want it to _enable_ the above.

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