Re: Great Priest

From: KYER, JEFFREY <jeff.kyer_at_...>
Date: Mon, 12 Jun 2000 10:17:40 -0400

Peter Metcalfe wrote:
> At 03:09 PM 6/9/00 EDT, you wrote:
> >I have been thinking for the last week or so that the Praxian cults at the
> >Paps are Theist, because they go back to the Green Age, thus 'Eiritha at the
> >Paps' is a theist goddess, whereas Sable Eiritha (frex) is a Great Spirit.
> >I'm not sure how the game rules might work.
> Simply have them reach Eiritha at the Paps before they can spend
> HP to gain feats and affinities. First there's the Spirit World
> which all Eirithans can reach. To go to Eiritha at the Paps, go
> through the great darkness (with appropiate terrors) to reach her
> home in the storm age (when she was still theistic).
> --Peter Metcalfe

Ooops. This was the one I meant to reply to. Yes, this is a very good solution, letting the hero go off on a long and dangerous heroquest to try to gain some personal power and links back to Eritha in her original form.

This probably also explains a lot about the Paps. Unlike elsewhere, much of the magic and religion of Prax seems to derive from power-points which are relics of the bygone, pre-Darkness time.

Of course, it might be difficult to increase the abilities one`s gained from the Paps, especially elsewhere. If they weren`t difficult to get or hard to maintain, they`d be common. The Praxians, being a remarkably practical folk, go with what works. A PC Hero is less practical and hard-headed about such things, I find...



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