I'm not quite sure if I got all your distinctions.
Dorastor has proven that "Farmer"-style mustn't necessarily mean daily boredom. and if you play in Sartar, the clans bordering to the upland marsh or the "snakepipe hollow" could work the same way, too: farming & chaos hunting.
Intrique & politics is included in every clan-based campaign, though I admit that you may have thought of something more "high level".
Swashbuckling? as a heortling? sounds very, uhmmm, Ralian or Fornelan to me. do you mean the "bar-hopping and wilderness-grffin mountain"-style? or the Pavic "let's go into the rubble and loot some lairs and afterwards buy me some drink"-style?
Wargaming in terms of full scale battles or as series of character level combat oriented encounters? [The TP "Munchrooms" would maybe qualify for both definitions, though]
personally, I ONLY GMed the careless & adventurous "bar-hop and wilderness"-style, with characters from different cultures travelling across the known world [ok, Dragon Pass] for the glory of, uhmmmm, mostly HUmakt...:) that was in the late 80ies...
today, I'm struggling with clan-based farming-intriguing-hunting-monsterchasing-lunarbashing-heroquesting-style, called Hero Wars...
I'm still not sure what I like better.... but this may just be a result of my lazyness in creating a whole clan and dozens of NPCs for my players.
cheers,
stefan
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