Hi!
IMHO, John Huges wrote some excellent article that can provide help
for you. Follow teh links:
http://home.iprimus.com.au/pipnjim/questlines/directions.html
http://home.iprimus.com.au/pipnjim/questlines/mythmanage.html
As an other way take a look on MoB Essay about Maximum game Fun
http://members.ozemail.com.au/~mrmob/mgf.htm
Hope this help,
piR
> One of the groups I used to play with doesn't see the value of
building
> clans and tribes when gaming. They don't see the entertainment
value in
> most activities that involve "heroic quests" (by which they mean
> vanquishing monsters, getting treasure, and going up in levels as
quickly
> as possible). They mostly play the typical wandering mercenary band
typical
> of many RPGs. They regard necessary downtime for learning new
spells as a
> waste of time where the non-spellcasters have to sit twiddling their
> thumbs.
>
> I'd like to rejoin this group using Glorantha and Hero Wars, but
I'm not at
> all sure they will enjoy it very much. But perhaps I've misjudged
them, and
> they just haven't been exposed to any other style of play. Any
suggestions
> on how to wean them away from AD&D and onto Hero Wars?
>
> Guy