:-))
> Agreed, too much depth and not enough playable breadth.
Different to Harn, because with Harn there are zillions of 'hooks' from which to hang adventure(r)s- I never have trouble finding things for them to do, if they don't stumble across something themselves. HW's Glorantha doesn't (yet) hit me with quite the same force.
> I would say telling them it's celtic/viking with a lot of low-level
> magic would do... Discussing the floodtide of choices of deity to
> worship usually serves as a good excuse to introduce lots of
> Gloranthan myth and flavour.
Yes, thanks.
Unless they're of the creative variety,
> the 100-word writeup is probably a bad idea, so go with the list
> method, leave a few slots open until they get a bit of play in.
There's just one (out of six) who'd be good at that, if she knew anything about Glorantha. Perhaps after we've played a bit.
> Start with the old ways, there's quite a few old RQ adventures around
> the 'net converted to HW. Rainbow Mounds still works, just about.
> Gringle's Pawnshop (subtly disguised since pawnshops don't belong in
> the newly revamped Dragon Pass) worked very well indeed for us.
Thanks.
Get
> used to the basics of the system before you stsrt converting the
> players. Barbarian Adventures, although I personally don't like it
> too much, does have an interesting adventure and a lot of nice
> scenario ideas.
I've just this minute ordered a copy.
> You're a doctor? I've got this pain in my left shoulder where a bloke
> in plate mail fell on me a couple weeks ago...
You *really* wouldn't want me performing acts of healing- I'm a physicist rather than a physician. The name may be the same apart from the last two letters but believe me, they make a lot of difference... :-))
Cheers,
Phil
A professor is someone who talks in someone else's sleep. W.H. Auden, 1907-73
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