Too late.
> Like a lot of extreme archetypes, I think Humakt has an attractive
> mystique as a concept. But I'd like to see a player run a proper
> Humakti (or Uroxi berserker, for that matter) as a "psychopathic
and
> dangerous fanatic" for once, rather than a bloke with superior
combat
> abilities.
>
For Humakti at least I don't like the idea that they all start out that way, most might have tendencies that way but events (i.e. the game) will decide how psychotic[1] they end up being. Of course even a Humakti who seems sociable and a bit of a fluffy bunny (by Humakti standards) is still a fanatic and anyone forgetting it may be making a fatal mistake. To give up family and clan ties in Heortling society is such an extreme thing that only an extremist of some form would do it IMO.
[1] Sociopathic might be a more appropriate term, they are perfectly rational and consistent just utterly at odds with the society around them.
-- Nic
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