> Maybe this is just me, but how can you even think about Humakti
> without a ton of emotional baggage? Maybe I'm in a minority but even
> in RQ days I considered them largely unplayable because of the
> obvious/intuitive (i.e. not detailed in the rules) limitations of
> following a strict and gloomy god of death.
The reason I'd play Humakti with less emotional baggage (I wouldn't say without any) is that, otherwise, they're largely unplayable :-)
> *shrug*
>
> I guess a lot of other view them differently.....but I still don't
> get how you can play a Humakti withoug a yicky feeling!
Actually, I get the impression that you're in the majority, and a lot closer to Greg's vision to boot.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
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