Re: Playing Powerful Characters

From: NFranz197_at_...
Date: Sun, 1 Dec 2002 20:02:28 EST

> From what little I've seen, I think HQ will do a better job than HW at
handling
> high level play, and presenting a playable framework of power levels. Not
that
> HW did a _bad_ job, to the contrary ... :-)
>
> Julian Lord

  Just a careful question from me: How often do you people actually play?

Didn't you just say you were once in a campaign that had 10 sessions in a week sometimes? Hey, there are only 7 days in a week, did you play several sessions on Saturdays and Sundays? How did this ever work out?

I feel that I've missed so much because the best average I ever got out of a RPG campaign was when I gamed once every 14 days on Friday or Saturday afternoons, and that was about ...well, 8 years ago, which means long before I was first introduced to Glorantha as a setting.

Nowadays the best turnout I can hope for with most friends close to graduating from university and others long in regular day jobs would be about once a month really. That would be 12 sessions of HW in a year, if only I never ever played anything else but Hero Wars. I am still tending to use 4-6 Hero Points per character per session. Suppose I had 12 sessions in a year, that'd mean an average of 60 HP after a year. That's just enough to raise one affinity by +20 and that _only_ if no HP are ever spent on any other ability you have. I'd love to be able to go back to once a week or once every two weeks, but I have other non-RPG hobbies that I will not neglect and, talking from experience, whenever I had aimed for the once-per-14-days regimen, there were always some cancellations, there would be interruptions because of family things or holidays and vacations or something else throughout the year. So I never know how far to plan in advance, and as far as HW is concerned, sometimes I'm wondering whether starting all the player-characters with ability ratings at 13 and 17, with one at 5w does the trick.
But if starting with a higher campaign benchmark, should I slap on another mastery to every ability on the character sheet in general, or only add +20 to the main religious and occupational keyword abilities?

By the way, I like Roderick Robertson's suggestion that a character who's an initiate should have at least 30% not just of his personal time, but 30% of his earned total HP into keyword abilities and affinities that have to do with his cult; a devotee should use 60% or more of his total earned HP, accordingly, otherwise the deity could start denying aid or putting their affinities away if they feel like it.

This appears very retro and restrictve at first, but I have come to accept it as a good future house rule because it ensures that a character who is of initiate status and higher must spend a certain number of HP on _some things_ in order to develop that status.

Norbert

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