Re: Digest Number 1096

From: Trotsky <TTrotsky_at_...>
Date: Thu, 05 Dec 2002 21:12:20 +0000


>
>
>IMO the narrator's 'story points' are for use in keeping the story working.
>For instance:
>If the players begin to win a contest that, according to the planned story,
>they would do better losing.
>

I couldn't disagree more. You are presuming that there is some sort of 'planned story' that must be made to work as closely as possible to what has been preconceived. This is a valid GMing style, to be sure, and some players do seem to enjoy it - but it certainly isn't mine, and I strongly dislike games where it is the case. Fortunately, there is nothing in Hero Wars that compels this particular approach, IMO!
-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/

Powered by hypermail