>
>
>The idea wasn't to decide for the players who will succeed or any such
>thing! It was to keep the story *working* and that's all.
>
I'm not at all sure I understand how its possible for an RPG story not
to 'work'. Unless one or more of the players is bored, of course, but I
don't see that as the sort of thing that can readily be fixed by
spending HPs - its more likely to represent a deeper problem.
--
Trotsky
Gamer and Skeptic
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Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/