War of the heroes

From: Mikko Rintasaari <mikrin_at_...>
Date: Wed, 19 Mar 2003 21:58:34 +0200 (EET)

: ...After all, the world of RQ2 and the world of HW/HQ
:are almost completely different in tone. Still, even in the HW
:world, there are parts that aren't so different. So I think people
:who liked the old style can choose to ignore the Hero Wars, or to
:adventure in more backwater places that will be less affected. Or
:maybe that doesn't work for some either, I don't know.
:
:--Bryan

When a young and fresh roleplayer, I often wondered why people vere insisting on taking everything directly from the published books. Personally I always took history and present situation (the starting point) but didn't try to follow any future history in face of what my players vere doing.

The Hero Wars are this sort of future history. For those of us who like a more freewheeling approach, it's still useful to know what will happen, unless something rocks the boat.

But more to the point, one doesn't have to start the campaign in a time of great strife and turmoil. There's quite enough material (and already was in the RQ-3 era) to run a game set in an earlier and more hopeful era.

Personally I like the 1600 ST Sartar. So poignantly doomed. (And no, I don't run it with a set future timeline with an invasion where everything will go right for the empire, and everything wrong for Sartar, as in KoS). Even if the fall of the nation is not certain, things are looking very, very grim.

But, to ramble a bit still, I usually didn't run skenarios as they had been written. Usually I read them, and concidered them examples from which to figure out what sort of things happen in the setting and bow the world works...

        -Adept : even more unfocused than usually

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