Looking at the village, there is:
a Sheriff,
an Ulerian Temple,
two retired (!) Humakti,
an inn with a tin roof,
a female shaman that has learned acupuncture from Kralorela,
two horse-masters that teach horse-swimming and
horse-leaping-from-high-places but
*not* fighting from horseback,
a sage that doesn't know anything but works as a shopkeeper,
a werewolf merchant with a duck manservant,
a family of third-eye blue smiths, and
a trollkin stickpicker
Any one of these things would be noteworthy in any other Sartarite village, in
Apple Lane they're *normal*. Clearly Apple Lane is an oddball magnet. How
did this come about? The EWF might be to blame. During the resettlement
of Dragon Pass, the clans are afflicted by several "adventurers" that are
looking
for an "inn" - it is my suspicion that they seek Apple Lane, being psychically
attracted there.
Some of those characters can perpetuate similar-minded folk in Apple Lane (i.e. the Sheriff can always appoint somebody else and likewise for the Ulerian Temple).
So any time one of the above characters disappears or dies out, they are
replaced
by other strange figures that just happen to turn up. Perhaps the Brass Mule
Merchant, Bundalini and his all skeleton band (BA p30), Slon Openhandist
Exiles (Elder Secrets p116) and so forth. I'll stick with humans as inhumans
gets to be too strange for my tastes (although something of the sort must have
happened during the inhuman occupation).
Under the Red Moon
I haven't seen this adventure, but I suggest that in keeping with the
oddity of the
place, the traditional story of harsh brutal lunars (as per BA p38-39) be
shunned
in favour of a more subtle tyranny. Since the Lunar that inhabits the nearby
manor is also an oddball (why else would he come to Apple Land), he must
be very weird indeed.
--Peter Metcalfe
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