Re: New Campaign Questions

From: Graham Robinson <graham_at_...>
Date: Tue, 01 Apr 2003 20:24:43 +0100

>The clan Wyter's three abilities start out at 10W, plus an amount
>calculated for Extraordinary Support from all the adults in the clan,
>correct?

Yes

>Thus with an average clan of 500 adults and 100 elders, this would be
>a +20, making each of the Wyter's three ratings 10w2, correct?

Yes

>Any variation other than from the Clan Questionnaire is based on my
>assessment of the needs of the campaign, correct?

Yes

>There are several clan attitudes that can result from the
>questionnaire. May all of these by taken by the players if they wish?

Yes

>Is their any cost to their other abilities?

No

>Are there any effects (campaign consequences, rather than game
>effects) from the picking of a Heortling tribe, or is this
>fundamentally ornamentation?

Loads I would think - but those would be for you to explore. If nothing else, how close your clan is to the upland marsh, snakepipe hollow, prax, etc. will have some bearing on the types of enemy you will encounter regularly.

>What's the Thing with Many Bodies?

As far as I know, all the info on this to date is in the Orlanth is Dead scenario.

> Disease spirits? Gorp?
>Miscellaneous Chaos monsters?

See Anaxial's Roster for more on these. Basically, in Glorantha all diseases have magical causes - normally a spirit that possesses you and causes the symptoms. Gorp are giant, chaotic amoeba with acid.

>HeroQuest Questions
>What's the difference between a Talent, Spell, Feat, and Charm? I
>understand that it is all common magic, and I understand what most of
>these words mean in a Gloranthan context, but I am not certain about
>Charm and Talent.

Not seen the heroquest rules, so I'll pass.

>What will be the amount for a `Standard Augment' i.e. one without any
>dice rolling?

Divide the ability by 10, rounding normally.

>I am planning on all the characters starting as Initiate-level, i.e.
>18-20 year olds. I was thinking that as Keyword ratings, I would go
>with Culture 12, Occupation 15, Magic 15 (no devotees), all others
>12, and two abilities at 1w and 18. How does that sound?

I went with the normal 13/17/2W/5W myself. I can't see any particular reason for doing otherwise - these figures would seem to me normal for 18-20 year olds.

Hope this helps.

Cheers,
Graham

-- 
Graham Robinson
graham_at_...

Albion Software Engineering Ltd.

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